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今天推荐开源项目:《高效、可靠、支持并发的Go语言》;GitHub地址
推荐理由:GO 语言是谷歌在2009年发布的第二款开源编程语言,同时也是近几年发展最快的编程语言之一。如果你错过 Python,或者不喜欢 Python,完全可以试试 Go语言。它专门针对多处理器系统应用程序的编程进行了优化,使用Go编译的程序可以媲美C或C++代码的速度,而且更加安全、支持并行执行。
Go 的目标是希望提升现有编程语言对程序库的依赖性(dependency)的管理,这些软件元素会被应用程序反复调用。由于支持并行编程模式,因此这一语言也被设计用来解决需要多处理器完成的任务。
特点
- 简洁 快速 安全
- 并行 有趣 开源,
- 内存管理,数组安全,编译迅速
Go 适合用来做什么
- 服务器编程,以前你如果使用 C 或者 C++ 做的那些事情,用 Go 来做很合适,例如处理日志、数据打包、虚拟机处理、文件系统等。
- 分布式系统,数据库代理器等。
- 网络编程,这一块目前应用最广,包括 Web 应用、API 应用。
- 云平台,目前国外很多云平台在采用 Go 开发。
如何编写 Go 代码
编写 Go 代码前,首先有一个概览:
- Go 程序员通常将他们所有的 Go 代码保存在一个工作区中。
- 工作区包含许多版本控制存储库 (例如,由 Git 管理)。
- 每个存储库都包含一个或多个包。
- 每个软件包由一个目录中的一个或多个 Go 源文件组成。
- 包的目录的路径决定了它的导入路径。
但注意,这与其他编程环境不同,在这些编程环境中,每个项目都有一个单独的工作区,工作区与版本控制存储库紧密相关。
关于 Go 的工作区:
工作区是一个目录层次结构,其根目录包含三个目录:
- src 包含 Go 源文件,
- pkg 包含包对象
- bin 包含可执行命令。
该 go 工具构建源包并将生成的二进制文件安装到 pkg 和 bin 目录。
该 src 子目录通常包含多个版本控制存储库(例如 Git 或 Mercurial),用于跟踪一个或多个源包的开发。
导入路径:
一个导入路径是唯一标识一个包的字符串。程序包的导入路径对应于其在工作区内或远程存储库中的位置。来自标准库的软件包被赋予诸如"fmt"和的短导入路径 "net/http"。对于你自己的软件包,你必须选择一个基本路径,这个基本路径不可能与未来添加到标准库或其他外部库中相冲突。
第一个 Go 程序:
要编译并运行一个简单的程序,首先选择一个包路径(我们将使用 github.com/user/hello)并在工作区内创建一个相应的包目录:
$ mkdir $ GOPATH / src / github.com / user / hello
接下来,创建一个名为hello.go该目录内的文件,其中包含以下Go代码。
package main import "fmt" func main() { fmt.Printf("Hello, world.\n") }
现在,您可以使用该go工具构建和安装该程序:
$ go install github.com/user/hello
请注意,您可以从系统上的任何位置运行此命令。该 go工具通过查找github.com/user/hello指定的工作区内的程序包 来查找源代码 GOPATH。
Go语音程序例子:
用Go写成的“hello world”例子:
package main import "fmt" func main() { fmt.Println("Hello, World") }
通过 Go 语言仅需几行程序码就完成 HTTP 网页服务器的实现:
package main import ( "io" "net/http" ) func hello(w http.ResponseWriter, r *http.Request) { io.WriteString(w, "Hello world!") } func main() { http.HandleFunc("/", hello) http.ListenAndServe(":8000", nil) }
Go 语言的垃圾回收
Go 的垃圾回收在1.5版本之前是采用了标记-清理的方法,即先标记出需要清理的内存,然后清理掉。实际上,标记清除法是一种常见垃圾回收算法。下面就介绍一下常见的垃圾回收算法。
常见的垃圾回收(GC)算法
引用计数法
在每个对象内加入一个整数值,这个对象被引用时加一,从被引用的状态中解除时减一,然后清理掉引用计数为0的对象。
这种方法的缺陷在于无法处理循环引用,当对象A与B互相持有对方的引用时,无法回收它们。
标记清除法
顾名思义,这个方法分为标记和清除两步。
标记:从程序的根节点开始,递归地遍历所有的对象以确定所有还在使用的对象,然后标记他们
清除:没被标记的就全部回收就好了
当然了这个算法也会有应该缺陷,在发动时必须暂停整个程序,不然发动时一些对象的状态如果被其他的代码改变,就可能把这些对象中不该回收的回收掉。而且当对象很多时,会消耗很多时间,让整个程序暂停的时间太长对用户体验会造成极其不好的影响。GO 语言1.5之前使用的是这个算法。
三色标记法
这种方法是对标记清理法的一种改进,最大的好处就是不再需要暂停程序了。
- 首先建立三个集合:白,灰,黑,之后把所有的对象放入白集合中。
- 从根节点遍历所有对象,不需要递归,遍历到的对象放入灰集合
- 遍历灰色集合,被灰集合引用的对象从白集合中移到灰集合中,直到灰集合中没有任何对象
- 通过 write-barrier 检测这个过程中对象的变化,有变化时重复上面几步,当对象没有变化时,把灰集合中的对象移入黑集合
- 回收白集合中的对象
这个算法的缺陷就在于,如果程序中垃圾产生的速度大于清理的速度,就会让垃圾无法被清理,这个算法应用于 GO 1.5和 GO 1.6
分代收集法
这个方法也是对标记清理法的一种改进,因为绝大多数对象的生命周期都很短,所以按照它们的生命周期来分代,一般来说是分为三代的:第0代,第1代,第2代
原理如下:
- 新对象视为第0代
- 当内存用量超过一定程度时(通常很低),对第0代进行标记清理
- 没被清理掉的第0代对象归入第1代
- 当内存用量超过一定程度时(通常较高),对第1代进行标记清理
- 以此类推
因为新对象的数量比较少,所以收集时会很快,当内存消耗过大时才触发1代和2代收集,目前在使用这种算法的语言(平台)有 jvm , .NET
今日推荐英文原文:《The art of the error message》
The art of the error message
Writing clear, helpful copy for when things go wrong • by Marina Posniak & Tamara Hilmes
The concept of “embracing failure” is big in the tech industry. Fail fast, fail often! is almost an industry mantra. But there’s an everyday type of failure that doesn’t get much attention in the product development process.
That’s right. The humble error message.
Why error messages matter
We’ve probably all seen an “incorrect password” error once in a while (or, um, daily). While it can be frustrating when things don’t work as expected, we usually just brush it off, no big deal. But what’s the cumulative effect of these small moments?
Each error message is a tiny roadblock that gets in the way of what we were trying to do. Depending on the context, an unhelpful message can be the difference between continuing or giving up. There’s even some research to suggest that there’s a physical stress response: error messages can raise cortisol levels.
Just think of the difference between seeing something like this:
And seeing something more actionable, like this:
So what can design teams do?
If you’re a writer, designer, or developer working on an app, you can help reduce your users’ frustration by being more thoughtful about the errors you display.
To start, ask yourself if you even need the error message. Before writing anything, consider if there’s a way to redesign the experience so there’s no error at all. Is there a way to just make it work? (Really, the best error message is no error message.)
But if you do need it, think carefully about the message. When things go wrong and the app “fails,” say something useful. The message should help the user solve the problem and move on.
Tips for writing helpful error messages
If you can’t fix the underlying issue and need to show an error message, here are some things to keep in mind.
1. Say what happened and why
A lot of error messages are vague. Really vague. When possible, be clear about what’s going on. Give the right amount of detail, but don’t get too technical. Write in a way that anyone could easily understand. Ahem. That means no jargon.
Imagine you see an ad about oh, say, Spotify Premium, and you click on the link to start a free trial. Then, you land on a page and see something like this:
It’s not clear why you’re ineligible, especially since you just got an email saying, “Hey, get this thing.” What’s the deal?
In this case, it’s important to tell the user what happened (they’re ineligible) and why (they signed up for a free trial before).
And yes, this message did get longer — but sometimes we need to add information to make it useful.
2. Suggest a next step
After you say what happened, tell the user what they can do to resolve the issue: include a button, link, or other type of call to action. And write a clear headline that gets the point across quickly.
Imagine you want to look for some new podcasts. You fire up the app, and see an error message that says:
This tells you that something went wrong, but it doesn’t suggest a next step. It’s better to include a clear headline (App is out of date) and call to action (the download button).
3. Find the right tone
As UX writers, we want to convey the right information at the right time. But it’s not only about what we say, it’s how we say it. When it comes to tone, we try to find the right balance, or as we say in Sweden, lagom.
Tone refers to the character, or the attitude of the language. Within the same brand voice, your writing can take on a different tone depending on the situation. It can be more serious, or neutral, or friendly—it all depends on who you’re writing for, and what you’re writing about. You vary your tone constantly—just think about the way you talk to your friends, your parents, or your boss.
OK. So how do you choose the right tone? You can start by asking yourself:
- How might the user feel in this situation? If it’s a stressful or serious issue, then a silly tone would be inappropriate.
- Would you actually say this? Reading the message out loud can help you pinpoint words or phrases that need to be revised.
Bad request. Password supplied is invalid. → Words like “bad request” and “supplied” make it sound robotic.
That password doesn’t match. Try again? → This one’s pretty clear and approachable. Nice.
Problemo! The password you provided doesn’t match. Wanna try that again? → Would you actually say this? It’s a bit too silly.
These three messages communicate the same thing, but the tone is different. When you’re writing an error message, choose the tone that best fits the audience and context.
A quick recap
When it comes to a good or bad user experience, the difference is often in the details. Writing clear error messages can reduce frustration and help people continue using your app or service. So it’s worth it to give these little guys some love.
The next time you’re writing an error message, keep these tips in mind:
- Say what happened and why
- Suggest a next step
- Find the right tone
And lastly, don’t forget to read the message out loud and take out any pesky jargon words.
We’d love to hear what you think. If you have more tips or different approaches writing error messages, please share in the comments!
每天推荐一个 GitHub 优质开源项目和一篇精选英文科技或编程文章原文,欢迎关注开源日报。交流QQ群:202790710;电报群 https://t.me/OpeningSourceOrg